Hey gang, remember my last post where I said I would post the rest of Rogue Space -Mass Effect stuff latter today? well...there was a fire. And a plague. And horde of Locus. Among other things.
But anyhow, here's the alternate version of the mass effect races to Rogue Space:
Asari: Can use a failed biotic power twice before having to 'push' it OR can take two biotic powers at character creation. Restricted to the Rogue/scoundrel archetype, with +1 to empathy
Turians are restricted to the warrior/solider archetype, but get half off weapons and armor at character creation
Korgans are also restricted the warrior/soldier but get a close range head butt attack (M)
Quirans are technicians, with +1 to repairing, and get an extra +1 when dealing with ship systems. In a addition, they get +1 to damage rolls against synthetic enemies
Salarians are also Technicians, with +1 to Scientific, and can move an extra 5 feet/1 space in movement OR can uses tech powers the same way asari use biotic powers
Humans (optionally) get one extra luck at level 1
I have no idea about what to give the Drell, or the Batarians
anyhow, if you need information on weapons and Biotic/Tech powers, go to Mik's Minis Blog, as I feel he did all the hard work for me. I'll get back to you latter, with some of the house rules I used in my first game
But anyhow, here's the alternate version of the mass effect races to Rogue Space:
Asari: Can use a failed biotic power twice before having to 'push' it OR can take two biotic powers at character creation. Restricted to the Rogue/scoundrel archetype, with +1 to empathy
Turians are restricted to the warrior/solider archetype, but get half off weapons and armor at character creation
Korgans are also restricted the warrior/soldier but get a close range head butt attack (M)
Quirans are technicians, with +1 to repairing, and get an extra +1 when dealing with ship systems. In a addition, they get +1 to damage rolls against synthetic enemies
Salarians are also Technicians, with +1 to Scientific, and can move an extra 5 feet/1 space in movement OR can uses tech powers the same way asari use biotic powers
Humans (optionally) get one extra luck at level 1
I have no idea about what to give the Drell, or the Batarians
anyhow, if you need information on weapons and Biotic/Tech powers, go to Mik's Minis Blog, as I feel he did all the hard work for me. I'll get back to you latter, with some of the house rules I used in my first game
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